The CWA filed the complaint alleging that Activision Blizzard is retaliating against employees who are discussing working conditions at the company.
A statement outlines actions taken to create a “respectful, welcoming and supportive studio.”
The event hopes to highlight the positive impact video games can have on mental health. DeepWell DTx head of global outreach Kate Edwards talks to GameDaily about why it’s important, especially in a post-COVID world.
If a supermajority is reached, the Games Workers Alliance will be an officially recognized union.
The outspoken investment group claims “Microsoft’s offer fails to properly value Activision.”
The appointment of Hines comes amid a host of legal troubles for the embattled company.
It Takes Two, Ratchet & Clank: Rift Apart, and indie hit Unpacking also had big nights.
The partnership is a doubling down on Serenity Forge’s expansion into the realm of physical game publishing. Founder and CEO Zhenghua Yang talks to GameDaily about the initiative.
The developer has laid out an ambitious five year roadmap. Dudziak spoke with GameDaily about how player feedback informed its creation, and what Techland is most proud of so far.
The funding will allow the studio to pursue its vision for an emotionally diverse games industry. Co-founder Jenova Chen talks to GameDaily about the priorities for the investment.