A walkout is protesting the unexpected firings.
Long talks to GameDaily about Neon’s first game project, and getting his novel picked up for television.
The embattled company finds itself under fire yet again for fostering toxic and dangerous workplace.
Matt Casamassina spoke with GameDaily about Rogue’s savvy business acumen and its penchant for disruption.
For the better part of a decade, the White Nights Conference has helped game makers connect with investors and publishers.
Many players turned to alternatives during the three-day outage, causing a visible spike in traffic.
Six years in, co-founders Douglas Bogart and Josh Fairhurst look back on the origins of the company, and examine the appeal and importance of physical media in a digital landscape.
Legal problems continue for the embattled company.
IGDA executive director Renee Gittins talks to GameDaily about crunch, increased union membership, and a lack of EDI policies.
A handful of reports allege a toxic working environment perpetuated by studio leadership. It’s just the latest in a string of accusations leveled at high-profile studios.