The CEO and creative director talks to GameDaily about the major decisions behind the new turn-based tactics game.
James Silva and Shane Lynch talk with GameDaily about designing the highly-anticipated sequel.
The policy reportedly applies to all non-VR games with a wholesale price of $34 or higher.
The event hopes to highlight the positive impact video games can have on mental health. DeepWell DTx head of global outreach Kate Edwards talks to GameDaily about why it’s important, especially in a post-COVID world.
The Tiny Tina’s Wonderlands co-developer will “[work] in tandem with Gearbox on full development projects.”
“With these funds, we’ve secured our long-term independence as a new category of game company,” said CEO Harold Ryan.
Hennig previously worked with Visceral Games on Project Ragtag, a canceled game that was to be set in the Star Wars universe.
Tunic is a gorgeous love letter to old-school game design. Read our review–and get some insight from developer Andrew Shouldice.
The studio, led by game industry veterans, is developing an online strategy game titled Spellcraft.
The solutions provider reflects on the role of remote work and cross-play in its success and the industry’s future.