It’s the latest development in the troubled saga of Vampire: The Masquerade – Bloodlines 2.
Cross-play has become an expectation for players now that the biggest games in the world use it to connect people across multiple platforms. But just how easy it to implement during and after development?
Developers don’t just make video games, they enjoy them, too. Like the rest of us, developers escaped the rigors of 2020 through games. These are the titles they most enjoyed.
Manticore’s efforts to democratize game creation continues with the announcement of Perks, Core’s new economic engine.
My.Games has partnered with Take This, the IGDA, and the Fair Play Alliance to better understand the impact of COVID-19 on the mental health of the games industry at large.
The studio is looking to expand beyond its support role with a new original IP.
Crey CEO Fabien Rossini talks to GameDaily about the platform’s ambitions to create a social game development hub for Gen Z.
The industry vet discusses his move from AAA games to the founding of his own studios and talks to GameDaily about his newest, crowdfunded project–a painting app for the Nintendo Switch.
Co-founder and CEO Tim Morton talks to GameDaily about his work on StarCraft II, and how to make RTS accessible to a wider audience.
From harnessing the power of early access to a lighthearted approach to the realm of the dead, Hades has become Supergiant’s most successful launch ever. Kasavin talks to GameDaily about the studio’s design philosophy.