After four months in alpha, Manticore Games is offering a way for developers to make money while using the Core platform to build games. Manticore’s chief product officer Arash Nin explains the initiative.
A pair of blog posts outlines how the tech giant is adapting its cloud services to keep development rolling during the ongoing COVID-19 pandemic.
Brazil Games executive manager Eliana Russi and PushStart CEO Felipe Marlon talk with GameDaily about the rapid growth of the Brazilian games market.
With development costs soaring, analysts weigh the prudence of a $70 baseline for triple-A games.
Ryan Cassidy, product manager for the Google Maps Platform, talks to GameDaily about the decision to make the API widely available, and the future of location-based gaming.
Justin Achilli rejoins the company, while Martyna “Outstar” Zych seeks to bolster its video content.
Buildbox’s codeless game design software makes development accessible. Kwalee is looking to leverage that accessibility and grow its foothold in the hyper-casual sector.
From ‘Black Crypt’ to ‘Call of Duty,’ Raven’s three-decade journey has turned the Raffel brothers into icons of game development.
Dave Bailey talks with GameDaily about the business structure of the group, and the importance of positive mental health in a notoriously challenging industry.
Co-founder Jesse Rapczak and community manager Cedric Burkes talk to GameDaily about Ark’s thriving fanbase, launching on the Epic Games Store, and how the studio supports the game five years on.