GameDaily spoke with Overwolf CEO Uri Marchand about the growing community of app and addon developers.
Sandsoft CEO Mo Fadl tells GameDaily about his company’s approach to publication and development in the Middle East and North Africa region, and why his experience makes him the best person for the job.
Professionals from both development and journalism tell GameDaily what it means to be black in the games industry, what needs to happen, and what the business can borrow from Black Lives Matter.
Luiz Tenório is a Technical Director at Rovio’s Stockholm Studio. Born in Brazil before moving to Sweden and joining Rovio, Luiz oversees a team of developers, guiding a wide variety of planning, coding and programming. For as long as I can remember, I’ve had a passion for games and technology. I first started programming when […]
GameDaily spoke with chief product officer Brett Bibby about the company’s new standard product, developing during a pandemic, and the advent of next-gen consoles.
My.Games store head Rodion Kotelnikov talks with GameDaily about the split, and the company’s developer-focused strategy.
It’s not often that the publisher works with indie studios. GameDaily spoke with Konami’s Mike Rajna and Ukuza’s Shane deLumeau about the unusual deal.
Bjorn Ritzl, product owner at the Defold Foundation, talks about the significance of the move and what it means for the game development community.
Mark Stanley, the chairman of the Collective, chats with GameDaily about diversity, discoverability, and the challenges of indie development.
Amanda Bonacorso, lead producer of the New Frontier pass for Firaxis, talks to GameDaily about content cadence, Civ as a live-service game, and the process of developing new leaders.