Sledgehammer veteran Glen Schofield talks with GameDaily about the challenge of creating a single-player game in the PUBG universe while building up a studio in the middle of a pandemic.
Bethesda will not be hosting a virtual conference during June, and Wasteland 3 has been delayed to August.
GameDaily chatted with Jonas Antonsson about publisher-developer relationships, the state of the indie market, and Raw Fury’s admiration for Epic pushing the industry towards ‘healthier terms.’
“It was my goal very early on to create long-lasting brands, and Hello Neighbor was the first to fit that goal,” tinyBuild CEO Alex Nichiporchik tells GameDaily.
The funding is a staggering amount for a game that was originally to have launched in 2014 and has seen its roadmap continually expand.
Founder Andrew Hance aims to connect workers with work in a notoriously unstable industry.
Developers interested in learning can get 3 free months of virtual classes with Unity. There are numerous streams and game companies raising money to help during the pandemic as well. [UPDATED]
Remedy Entertainment, Fumito Ueda’s genDesign, and PlayDead are the first three partners. Will other publishers re-evaluate their terms in the future?
The creators of platformer Stela are hard at work on the next Halo with Microsoft, but the studio wouldn’t have gotten to this point without a strong company culture. We chat with co-founder Shyang Kong.
The coronavirus pandemic has not yet figured into digital sales numbers, but March could be a big month.