As long as Sony and Media Molecule adhere to the Digital Millennium Copyright Act, they should be able to avoid legal repercussions, lawyers tell us.
In an effort to recruit more indies to the cloud platform, Stadia said it would offset some of the development costs.
Microsoft’s Crystin Cox outlines the challenge that many developers face in the world of games-as-a-service, and how they can better engage their players.
ICO Partners’ David Ortiz Lapaz explains what steps devs are taking to maximize their games’ audience.
Wilson is building a team composed primarily of women to make games for an underserved audience. For women in games, she tells GameDaily, “Never let someone else’s bias affect how you view yourself.”
Sky: Children of the Light has been a huge success for the Flower and Journey developer.
GDC 2020 has been virtual this week, but the awards for both the Choice Awards and Independent Games Festival were doled out last night. Here are all the winners.
Eve Crevoshay, executive director of Take This, provides an overview of the various mental health struggles that developers must face today and how culture change at studios must come from the top.
Butterscotch Shenanigans CEO Seth Coster outlines at virtual GDC 2020 how he transformed his studio with best practices and eliminated crunch.
Genvid’s total funding has reached $53 million. Interactive streaming has a major future, according to DFC analyst David Cole.