The CCG will still be playable, but new content drops are finished.
Jericho Games’ Screaming Chicken took home two awards from Indie Prize at GameDaily Connect Asia. We chat with the developer about this quirky title and the importance of humor.
But how can the defunct developer, now effectively a part of Bethesda, be the defendant in this case? We ask lawyer Richard Hoeg about the legal process.
We chat with NEXT Studios, who won an Indie Prize for both Unheard and biped recently, about their take on the indie market and their approach to development.
As more game studios look to prioritize quality of life for developers, Renee Gittins, executive director of the International Game Developers Association, offers her thoughts.
Pathea Games had to find the soul of the game before they could truly make the title they wanted to. We speak with the winner of Best Multiplayer Game from Indie Prize.
Nakul Verma, founder of Playbae Games, has found the value of making connections while winning his Indie Prize. The indie community is stronger when it sticks together.
IdleDream Games’ Life Gallery won Best Kids and Family Game at Indie Prize during GameDaily Connect Asia recently. We talked with the developer about the challenge of making the game.
With the rights to The Bitmap Brothers’ “brand and portfolio” now under its banner, Rebellion plans to both re-release retro favorites and create new games based on classic licenses.
We spoke with Désilets about how Panache Digital Games has subverted the AAA standards of work to build both a studio and a game that they all can be proud to be a part of.