With guidance for how to handle subtitles, difficulty, haptic feedback, and a slew of other issues, the Xbox Accessibility Guidelines were created to help developers understand how their design choices can make gaming more accessible for all players, not just able-bodied ones.
Valve said they knew people wanted bigger games, but will the market respond? And what does this mean for Valve and the possibility of Half-Life 3?
Akaba Studio was honored with an Indie Prize award for Best Narrative at the recent GameDaily Connect Asia. We spoke with the developer about their intriguing new game, LoveChoice.
The indie dev will use the funds to polish up its magic-based battle royale game Spellbreak.
After time away from the game industry, Arkane founder, Raphael Colantonio, and former executive producer at Arkane, Julien Roby, have come back together to form a fully decentralized game studio.
The veteran developer will lead a new division with executive producer Julian Beak while ‘pioneering new ways to tell immersive stories.’
Rice is ‘setting off on some new adventures’ in the game industry, but hasn’t said what they are just yet. [Image Source: Twitter]
Shanxing Guan, Vice President of Real Funds, shared his insights on the game industry from the perspective of an investor, while highlighting the opportunities developers should pay close attention to.
Jessica Lindl, Unity’s global head of education, looks to increase the resources available to aspiring VR devs.
Stockholm District Court yet to approve plan outlined by the struggling games studio.