Hideo Kojima’s first game post-Konami gets a mixed reception. What do the reviews say? And will they affect sales going forward? We ask a group of analysts.
The second set of Indie Prize Finalists coming to GameDaily Connect Asia continue to bring more experiences in positivity and play.
The Indie Prize Finalists coming to GameDaily Connect Asia offer many unique play styles, touching stories, and special experiences. Here’s the first batch we’re spotlighting from Asian developers.
The company has made available an estimated $4 million worth of Infinity Blade assets for free.
Nyamyam’s Astrologaster took home Best Mobile Game at GameDaily Connect USA and its path to success has been far from typical. We chat with Nyamyam co-founder Jennifer Schneidereit.
Shadow Knights Studio’s The Lighthouse won Best Narrative at Indie Prize during GameDaily Connect USA, and Ari Bodaghee talked with us about his team’s journey.
At GameDaily Connect Asia in less than two weeks, Boomzap’s Chris Natsuume will share tips on the Chinese market and how developers can ensure their whole team is creatively aligned with the same vision.
Sega of America’s Jon Riesenbach talks to GameDaily on localizing the Yakuza Collection and the internal localization processes between Sega and Atlus.
“Winning Indie Prize is an endorsement,” Bacus Studios’ Ignacio Baldini Pescarmona says.
Starbreeze’s CEO, Mikael Nermark, announced on Payday 2’s Steam community page that it has to break its promise of ‘forever free’ content and introduce paid DLC in order to support the publisher’s long term financial health.