Otherwordly won Most Innovative Game at Indie Prize during GameDaily Connect USA, and according to IDEA Games producer Michael Douma, the game benefited greatly from fellow indies.
As part of a 10-year celebration for LoL, the company has unveiled a whole host of new games in the works, an animated series and more. But why so much all at once?
The Ottawa-based studio cut just under 50 people leading into Canadian Thanksgiving weekend.
‘Measure yourself. Understand your abilities before coming up with something that’s too big to swallow.’
Migration to Windows 10 and a CPU shortage have helped bump a market that has slowed in recent years.
A new feature, Remote Play Together, will automatically turn local multiplayer games into online games, with no additional work from developers needed.
Gammera Nest took home the award for Best Design at GameDaily Connect USA for its game Nubla 2. We chat with CEO Daniel Sanchez about his studio’s approach and the vibrant indie scene.
We chat with Preston Weiler of 562 Interactive, which recently won the Best in Show Audience award for Alluris at GameDaily Connect USA 2019.
The first albums are already available on Unity’s and Unreal’s asset stores.
Vicarious Publishing will follow a ‘DIY approach’ with a sharp focus on service and fun, company CEO Michael Brown explained.