The former Bungie CEO wants to help foster next generation studios with a focus on sustainability. GameDaily chatted at length with Ryan.
Getting started in game development can be a challenge, but it doesn’t have to be. At GameDaily Connect Asia, Cocos will detail how to save time and money when making your game.
A star-studded group of woman from the games industry filled The Strong National Museum of Play to talk about their experiences and creating an environment for the next generation.
The departure comes after a tumultuous year filled with layoffs and restructuring.
3D modelling and material creation is an enormous bulk of work when developing games. Meizi Yan, Adobe’s Country Manager for China, will be giving talking about Adobe’s next iteration of Substance: Project Substance Alchemist.
Live ops is an essential piece of game management these days, especially with live service and mobile games. Unity’s acquisitions (including deltaDNA) will bring a much needed piece of the development puzzle to Unity devs everywhere.
No one really wants to be the ‘Master of Unlocking.’ Find out how to properly adapt your game for English speaking territories with the help of Brightskull’s Michael Csurics at GameDaily Connect Asia.
The award-winning designer behind Ultima Online and Star Wars Galaxies says it’s time for his ‘dream to be fulfilled.’
Epic’s battle royale phenomenon still leads over competitors PUBG and Apex Legends, but its US July revenue showed a 52% drop year-over-year. V-bucks, Fortnite’s in-game currency, accounted for the vast majority of in-game spending.
With a founding team of 13 industry vets whose past credits include EVE Online and Alan Wake, Mainframe Industries will have studios in Finland and Iceland.