Recently-departed id Software studio head tells GameDaily.biz: ‘The future is very exciting.’
Moderation hasn’t been Steam’s strong suit (or within its priorities) for quite some time. Going forward, Steam Workshop submissions will require Valve’s approval before going live.
A year after Kotaku’s investigation into rampant sexism at Riot, things are improving, but not all employees are happy about it.
Steam now requires developers to contact Valve for release date changes, fixing an exploit that enabled some to abuse the system. No More Robots’ Mike Rose tells us it’s a ‘good solution.’
Epic speaks up against harassment campaigns targeting the developers with which it’s partnered.
Former EA exec, Patrick Soderlund, founded the studio last year with Nexon as its only investor. The latest investment bolsters Nexon’s shares to just under 73%.
Developer Ben Wasser of Glumberland explains how Epic has structured the exclusivity deal and what it means for his studio and Ooblets.
Thatgamecompany’s co-founder believes games can (and should) be for everyone. Chen talks with GameDaily about taking a risk with Sky by focusing on altruism.
One year after dropping a lawsuit against Epic Games, PUBG Corporation’s Brian Corrigan claims Fortnite’s developer is ‘one of our best partners.’
The long-time Castlevania developer tells us that he never looked at his new project that way, and he explains why the Switch version was so challenging for ArtPlay.