Newly appointed IGDA executive director, Renee Gittins, talks with GameDaily about her vision for the organization and how she wants to give back to the game development community through her new position.
Take This’ 2019 ‘State of the Industry’ study notes stress, unstable work conditions, and a lack of diversity are all major problems impacting games workers’ mental health.
The metal band accused the Duke Nukem developer of creating confusion through Ion Maiden’s name and logo. 3D Realms relented with a name change.
Fortnite, PUBG, and Apex Legends have enjoyed immense popularity. In a new study, Newzoo breaks down the stats of battle royale’s place in the gaming landscape.
GameDaily spoke to the executive manager of Brazil Games about BIG Festival and the role that Brazil might play in the gaming business.
Facebook’s director of EMEA publisher solutions weighs in on what the research says about monetization trends for in-game purchases.
Cuphead developer Studio MDHR announced on Twitter that its 1930s-inspired side-scrolling video game Cuphead will receive its own animated show, following other popular IPs like The Witcher.
CEO Matias Myllyrinne stresses to GameDaily that ‘it all comes down to talent, not cash’ at his studio, which has an impressive roster of veterans from Wargaming and Remedy.
Remedy held onto the property rights for Alan Wake since its 2010 release, but Microsoft had the publishing rights until recently. This acquisition, along with a 2.5-million Euro royalty payment, puts the Finnish dev in complete control of Alan Wake.
World of Tanks in the last six years has taken the mobile landscape by storm. At Casual Connect London, Keith Kawahata, Head of Mobile, Wargaming, explained how to design a cultural phenomenon.