CEO and Co-Founder of Tipalti, Chen Amit, discusses the importance of considering the player experience while successfully monetizing a game from development to launch and beyond.
We had an amazing group of finalists to choose from. Here are the winners along with the Game of Show, as selected by the audience.
Blow and co-founder of Three Knots, Sam Browne, have a conversation about how the indie game scene has evolved and changed throughout the years and why Blow believes that things haven’t progressed all that much since the ’80s.
With users split across PlayStation 4, Xbox One, and the new Epic Games store, over 60% of all parties were cross-platform in nature. The game’s success implies that cross-play is not just a popular feature among players, but increasingly a necessary addition.
In a series of sessions at Casual Connect London, experts weighed in on the questions facing both the business and the technology behind cloud gaming.
Former Remedy CEO says games companies require good character to thrive, not just technical expertise.
Emma Farrow, Senior Manager, Business Development at Kongregate, explained why going cross-platform can be a huge boon for studios in her Casual Connect London talk.
What exactly is innovation? At Casual Connect London, Populous and Fable creator Peter Molyneux said it doesn’t have to mean ‘new idea.’
Former PlayStation boss talks about the evolving market, the business model viability of cloud gaming and more in a fireside chat to kick off Casual Connect London.
Launching in early 2020, the device will feature a dozen games from indie talent, including Katamari creator Keita Takahashi.