If successful, the company could reach a valuation of $6 billion.
Epic Games Store is giving away free games, something we’ve seen before with PlayStation and Xbox. Newzoo and SuperData weigh in on how this practice has given games new life.
CEO Justin Bailey talks about the benefits for developers, why Fig is implementing this change now, how it’s going to work, and what it might mean for the future of crowdfunding and crowd-investing.
EA beat analyst expectations, but Anthem and Apex Legends weren’t enough to recover EA’s ‘rebuilding year.’
Last year has broken the record for previous spending figure ten years earlier, new report from analyst firm says.
IronSource’s VP of Growth talks about what mobile game developers will need to consider measuring in order to find success in the crowded global mobile market.
Months after Rockstar Games came under scrutiny for its internal work conditions, Mortal Kombat 11 developer NetherRealm Studios is under fire for allegations of misogyny and mistreatment in its workplace.
GameDaily spoke with the Vancouver-based studio about their soon-to-be-released arcade shooter meets military simulation game, Squad, and how a combined military background has influenced more than just a game — it’s built the company, too.
Microsoft’s mixed reality device works without wires and promises a more ergonomic experience than its predecessor. Though there’s still no word on exactly when users outside the developer program can purchase them, the kits are available for pre-order and due out this year.
StudioFOW’s genre-blending adult video game Subverse asked for approximately $190,000 for its April Kickstarter. While the game’s success opens the door to more sophisticated adult content within the games industry, it may prove an outlier.