Nearly one year after Fortnite: Battle Royale made its debut on mobile, Activision has announced a partnership with Tencent to launch Call of Duty: Mobile as a free-to-play iOS and Android title.
Indie and mid-tier developers who might not have had the resources to implement photorealistic graphics will have ray tracing capabilities built into the Unity engine by the end of 2019.
Among the first 17, hires come from Ubisoft, Creative Assembly, EA, Codemasters, and Rockstar Games.
The non-profit organization will improve its member benefits, too.
Houston talks about the development of Dauntless and the role the community has played in shaping it.
Reboot Develop Blue is only a few weeks away in Dubrovnik, Croatia. The conference has released a tentative schedule and announced the last wave of speakers.
Microsoft makes continued effort to evolve Xbox into a brand beyond a hardware platform.
The no-code philosophy comes to app development through AppOnboard.
Discord continues to remove the friction and layers of complexity between early access, launch, post-launch, and integrating community into the development cycle.
PlayerUnknown’s Battlegrounds to spin up an R&D division for Greene to run in Amsterdam.