Developer Adam Orth reflects on the current state of the VR market.
The digital convention, hosted on Steam, will give narrative indie games a chance to connect with players.
Super Brawl’s revenue still didn’t manage to catch Clash Royale’s $154 million in its first three months on the market.
The path to Chromatic Games and a new Dungeon Defenders Kickstarter campaign has been littered with lawsuits, venture capitalists, and commercial failure.
Based in Edmonton and London, the studios are backed by veterans of game development.
The last seven years have not been kind to Vancouver’s game development scene. And the way things are going, with studio closures all over the province, things may get worse before they get better.
The studio will be led by former EA, Linden Labs exec, Rod Humble. Paradox Tectonic is a curious addition to the offbeat strategy publisher’s portfolio.
The move suggests ongoing support for indie devs looking for a publisher to back their product and provide support across countries, despite ongoing financial difficulties throughout the gaming industry.
We caught up with co-founders Aaron Ehasz and Justin Richmond to talk about the challenges of talking about transmedia with investors, following ‘the pie fumes’, and Wonderstorm’s creative culture.
Scott Benson and Bethany Hockenberry have teamed up with artist and musician Wren Farren to form a game studio in which all participants are equal partners.