New announcements could be seen as another element in brewing battle against Epic Games, this time aimed at Fortnite.
Bethesda’s customer relations woes continue as the addresses and payment info of numerous users becomes available to any other person requesting support.
The consumer market isn’t a reality yet, but devs getting in on the ground floor can do well, especially in enterprise. Magic Leap’s Rio Caraeff on AR and the Independent Creator Program.
Mere days after announcing a new Toronto office and acquiring Bingo Pop, Jam City reportedly let go a “large number” of staff, pointing to volatility in the gaming industry for growing developers.
Author and GameDaily contributor Michael Futter’s new book answers big budgeting questions for game developers.
The acquisition hints at both future opportunities for Canadian developers and a growing mobile market in North America beyond the U.S.
Matias Myllyrinne talks with GameDaily about fair monetization, free-to-play vs. triple-A and building a sustainable studio in a risk averse industry.
Back at the company he helped create, Adham explains how Blizzard crafts both a people-oriented company and gameplay-focused portfolio in a new age of game development.
Neon signs depicting a naked woman, slot machines, and blood were slated for removal to unify art across markets.
An undetermined number of former Telltale employees have joined Skybound Games to finish out the series after Telltale’s shuttering.