The Geogrify CEO and former executive director of the International Game Developers Association advocates for inclusivity, unions and explains how one person with ‘righteous rage’ can make a difference. (Image: The Seattle Times)
A strong quarter for Nexon leads to a fruitful partnership for the former EA exec, with a focus on using new technologies in upcoming projects.
Developer Gato Salvaje explains the challenge of making a game in a remote Spanish city, especially when the Kickstarter only garnered a third of the traffic that it should have at this point.
Publishers are encouraged to pre-emptively censor their video games in order to receive approval to sell their games in China. As the online gaming world grows, it’s time for companies like Ubisoft to rethink how they handle their asset pipeline.
Tangiers was funded in 2013. This is the five-year story of how its developer is working to make good for herself and her backers.
Game designer and Army vet David Reichelt talks to us about how he created a hit mobile game with no coding knowledge.
‘Project Atlas’ to combine development and player creation tools with AI in a cloud-based platform.
We spoke to Improbable about its new shortcuts to multiplayer game development for Unity and Unreal.
Is battle royale a genre? A passing fad? We explore its roots to better understand where battle royale is going.
Hitman 2 releases in just a few weeks, despite a major publisher shift and layoffs.