As Funomena turned six, we chatted with co-founder Robin Hunicke about her original mission statement, her approach to design and what advice she has for devs.
Tommy Refenes, co-creator of Super Meat Boy and fearless leader at Team Meat, sat down with GameDaily to chat about Meat Boy, crunch, and why indie developers need a business degree.
Rockstar Games’ Dan Houser has revealed that the studio’s senior devs crunched for several weeks to polish the upcoming blockbuster. Developers tell us how detrimental crunch really is.
Mike McTyre, Head of Studio and Design Director at Survios, talks about the lessons learned about VR users and the market, which he says continues to see ‘across the board growth.’
Funomena co-founder talks about the challenge and opportunity of AR platforms like Magic Leap and how AR is helping to incubate young talent.
The Dying Light PvP team is branching out to help on what is likely a future multiplayer mode
Telltale Games and Skybound Games are finalizing details behind a major deal that will let former Telltale developers finish Clementine’s story.
Avalanche dumps the critical path and embraces the Apex engine’s absurdities.
Telltale Games suffered another round of layoffs this week, but writer Robert Kirkman suggests ‘everyone involved’ will make sure Clementine’s story continues.
For the second episode of GameDailydotPlay, Amanda examines Call of Cthulhu, an upcoming game from Cyanide Games and published by Focus Home Interactive.