Giant Sparrow’s Ian Dallas on the challenges of development and his desire to see more games with deeper meaning.
Lead Producer for Big Huge Games outlines how good leadership and sustainability go hand-in-hand.
The studio’s pivot away from arcade games gave them an opportunity to win back some fans with their latest passion project
Eidos Montreal almost cut its most innovative new feature, but preserving it has yielded big rewards.
With so many games competing with Fortnite and PUBG, giant franchises can still make a mark.
The communication technology used by large developers of games like League of Legends and Fortnite is now available at no cost to budding games studios, thanks to a generous offering by Vivox.
IGDA Executive Director, Jen MacLean: ‘Asking people to work hours that are fundamentally harmful to their health [is] not a good practice.’
Pearl Abyss shells out a cool $425 million for CCP after their big bet on VR didn’t pay off.
Mike Wilson, co-founder of Devolver and Good Shepherd, highlights mistakes he’s seen and offers some key advice for indies. (Image: Czinkota/Clark)
EA continues its post-Battlefront II redemption tour with BioWare’s upcoming cooperative action game.