Brian Fargo talks to us about inXile’s attempt at a new form of crowdsourcing, which may give gamers a bargain, among other rewards.
Game creation tools have never been more open and now Epic is making it even easier to learn. Rami Ismail tells us this is a “major and obvious tool” to help small devs.
Nordisk Film Games continues to make a big push and is now investing in Raw Fury. Jonas Antonsson (pictured), CEO of the indie publisher, tells us there’s a “cool synergy” with Nordisk.
Frostkeep co-founder Jeremy Wood explains how a team of Blizzard vets has learned to embrace open development, feedback and streaming.
The new studio is focused on the upcoming Avengers title, while the Redwood Shores team just got a boost with talent from God of War, Halo, Call of Duty and other major projects.
Studio known for titles like Dear Esther and Everybody’s Gone to the Rapture, now has the support of the Sheffield, UK-based group. (Image: Gareth Dutton)
The biggest news to come out of Quakecon 2018.
Nomada Studio co-founder, Roger Mendoza, talks about Gris, the move from triple-A development, and working with Devolver Digital.
The lead designer on Monument Valley helped revolutionize mobile gaming, but he’s only getting started.
Game, the German equivalent of America’s ESA, has gotten the government to relax the ban on Nazi iconography. But that doesn’t mean that they want the market to be flooded with these messages.