I sat down with Creative Director Maxx Burman to chat about his studio’s game, Sleep Tight, and everything that led up to its launch.
Abragames’ Eliana Russi spoke to us about the popular BIG Festival, and Brazil’s plans to become a player in the rapidly expanding video game industry.
Unity polled almost 1500 studios around the world to see how their businesses and projects are run.
Dream Arcades emulation console bumps up against copyright infringement without explicitly enabling it.
Creative Director Bryan Intihar and Lead Writer Jon Paquette talk to us about the opportunity and challenge of bringing the Web Slinger to life.
Interior Night’s Caroline Marchal dissects the differences between triple-A and indie and explains how devs can learn from the ‘best writing,’ which she believes is on TV nowadays. (Pictured: Beyond: Two Souls)
Microsoft’s Turn 10 Studios is the latest developer to push back against controversial loot crates, with the boxes being fully removed by this winter.
Hello Games has finally released a version of the game that players had thought they were going to get at launch.
Great design doesn’t happen in a vacuum and Microsoft engaged with its community of gamers to not only help build the Adaptive Controller, but its packaging as well.
With virtual reality headsets lagging in home sales, why not dig deeper in arcade and location-based VR?