‘Metro Exodus’ executive producer, Jon Bloch, explains why developers have to eventually ‘abandon games.’
Psyonix breaks down their drop rate in a moment of transparency that other developers should take note of.
The Dublin-based game service provider has gotten acquisition happy over the last week with two big buys: Snowed In Studios and Yokozuna Data.
Spaces, a company spun off from DreamWorks Animation, is launching Terminator Genisys VR attractions and more. Spaces’ co-founders talk about the appeal of location-based entertainment.
A two-pronged approach of improvised dialogue and anti-harassment community management is the next big frontier in artificial intelligence for games.
With talent recruitment going strong since the middle of May, Guerrilla’s going to need somewhere to put all these new folks.
Pokemon Go studio shakes on deal with Seismic Games, adding more pop culture licenses to its portfolio. We speak with Seismic about its approach to working with some of the biggest properties in entertainment.
OpenAI’s team of neural networks can now defeat human players in Dota 2, but what does this mean for gaming and humanity itself? We speak with OpenAI CTO Greg Brockman about AI’s progress
When designed for it, games can be more than an entertainment medium — they can drive social good.
This week’s “The Buzz” rounds up reactions to Epic Games’ decision to slice Unreal Engine licensing revenue sharing by over half (favoring creators), as well as Nintendo’s plans on releasing 20-30 indie games a week on Switch.