At Unite Berlin this week, the engine maker showed off the beautiful things creators are doing with 2D, 3D, and VR/AR games and experiences in Unity.
‘Control’ is both a departure and a return for the Finnish game studio.
WHO adds “gaming disorder” to the International Classification of Diseases. PUBG Corp. responds to “asset flipping” allegations. ‘Beasts of Balance’ creator, Sensible Object, raises $3.2 million for new venture. GameStop shareholders finally get some good news.
A tiny game about a tiny fox friend from one-person studio, Dicey, raised questions of staying small with big partnerships on the horizon.
Game Director Scott Phillips and Narrative Director Mel MacCoubrey discuss the biggest transformation Assassin’s Creed has ever seen.
If Ubisoft Montpellier isn’t careful, they may end up alienating the artists they’re looking to endear themselves to.
Xbox Game Pass subscribers will get access to FastStart — a more efficient way to download and play games faster.
Steam isn’t about to fade away, but its unclear stance is driving a segment of developers (and consumers) away from its platform — and Valve doesn’t seem to care.
‘Lumines’ and ‘Rez Infinite’ creator, Tetsuya Mizuguchi, teams up with The Tetris Company for a new game. Valve releases a statement about Steam’s content curation policies. Square Enix confirms it will have a dedicated Nintendo Switch development group.
Paradox acquires Harebrained Schemes for $7.5 million. Apple app developers can offer 14-day trials. Nintendo gives the Switch eShop a much-needed discoverability update.