GameDaily sat down with Dire Wolf Digital’s Matt Hudson at PAX East to talk about their digital card game, Eternal, and how their world came together.
Western developers are partnering with the biggest publishers in China to bring their games to their market. Square Enix steps back from ‘Go’ series. Microsoft acquires Github for $7.5 billion in shares.
John Riccitiello reminisces about his EA days but explains why Unity is so personally gratifying to him now
EA Motive has a new office in Vancouver. The vast majority of iOS app purchases are game-related. 11 bit Studios lays out a roadmap of free DLC.
Nintendo sees a sharp increase in their stock valuation. Bless Online offers apologies as a result of the MMO’s troubled entry into Early Access on Steam. Layoffs reported at ‘Hogwarts Mystery’ developer, Jam City.
Bethesda announces a new Fallout game, without any details. The beginning of a Pokemon gaming ecosystem. Interactive Gaming Ventures looking to fund Unreal 4 projects.
PUBG Corp. and Bluehole Inc. strike at Fortnite publisher, Epic Games. Atari Co-Founder, Ted Dabney, passes away. Former ESPN anchor wants to train shoutcasters and esports commentators.
If indies are looking to retain their creative independence and still access funding, there’s a different path that they can walk.
Publishers and developers are leaving money on the table when they could be reaching an unprecedented number of gamers from diverse backgrounds.
Nintendo’s chosen indie partners, lovingly referred to as Nindies, have finally found a Nintendo platform that gives them a chance to succeed.