Mobile esports isn’t merely a fad, argues Xiaofeng Zeng of Niko Partners. Not only is it here to stay, it’ll eventually dominate the mainstream gaming scene—and developers should not overlook this trend.
At BlizzCon 2019, J. Allen Brack’s apology and acceptance of protesters for Hong Kong overshadowed its game announcements, including Overwatch 2 and Diablo IV.
ReKT has been making power moves in the esports industry lately.
Following a reduction in Blitzchung’s suspension, American University players have now also been banned for six months. We chat with an attorney about free speech. [UPDATED]
After days of silence, Blizzard released a statement addressing the controversial player ban at the Hearthstone Grandmaster’s Tournament late Friday afternoon. While Blitzchung’s prize has been restored and his ban time reduced, the top-level player isn’t sure he’ll want to return to competitive Hearthstone.
The backlash against Blizzard is palpable, and it could damage the studio’s brand and business. GameDaily chats with analysts about Blizzard’s bottom line, and PR veterans about crisis management. [UPDATE]
The seed round was led by Bitkraft Esports Ventures, one of the most active esports investment funds in the world. Meta Games plans to use the investments to complete its first title, which is currently in open beta.
Reaction to the move has been almost universally negative, with effects stretching beyond the games industry.
Player Omega bills itself as a ‘first-of-its kind, participation-based gaming and esports lifestyle tour.’ Its partnership with Super League Gaming will result in year-round events for underserved gaming communities outside of large industry hubs and cities.
Niko Partners’ General Manager of China, Xiaofeng Zeng, joins GameDaily Connect Asia 2019 to talk about the growth potential in mobile esports.