The initiative, which is four tiers, will allow fans to interact with their favorite Rogue team members for anything from exclusive merchandise to coaching time, depending on the level of subscription that the fan has opted for.
GameDaily’s first event at the Disneyland Hotel is attracting some big esports talent to come and talk to developers about everything esports, including diversity, emerging markets, and even collegiate esports.
750,000 viewers worldwide interacted with Greenlit’s Esports Lounge at SDCC as popular streamers, gamers, and developers stopped by for interviews and game streams.
This expansion enables two additional seasons of the ESL Mobile Open, in addition to a number of features offered at ESL One New York and IEM Chicago.
A collaborative promotional effort with Greenlit Content helped put the long-running site at the leading edge of this year’s E3 broadcasting efforts.
Founded in 2017, the Los Angeles-based organization is now valued at $160 million according to CEO and founder Matthew ‘Nadeshot’ Haag.
O’Dell will be handling strategic partnerships, development, and sponsorships across all of ReKTGlobal’s subsidiaries.
GAEMS’ line of self-contained on-the-go gaming entertainment systems used to be exclusively for console players. The upcoming Guardian system opens the door for streamers and PC-focused players, too.
The Call of Duty team will be represented by OpTic Gaming, a subsidiary of Infinite Esports & Entertainment. IGC acquired Infinite in a massive deal last month.
Adam Whyte, founder of Edge Esports, outlined the problems with poorly drafted contracts in the world of esports and how the space must mature from a legal standpoint.