At GameDaily Connect in Shenzen, Taewon Yun, General Manager, Global Publishing, at Super Evil Megacorp, will tap into his 25+ years of experience to discuss how to shake up the status quo.
Japan and iOS were responsible for the bulk of spending in the game so far, according to research firm Sensor Tower.
At GameDaily Connect Asia next month, N3twork’s Daniel Barnes will show mobile game companies how N3twork succeeded with Legendary: Game of Heroes.
At GameDaily Connect in Shenzen this November, Arthur Chow, CEO of mobile game publisher 6waves, will be talking about the challenge and opportunity of bringing games to Japan.
Nekki Limited’s Shadow Fight has over 300 million registered users. At GameDaily Connect Asia in Shenzen, the studio will share some of its secrets to success.
Technical testing for the mobile portion of Project xCloud is slated to start in partnership with T-Mobile (US), Vodafone (UK), and SK Telecom (South Korea) and will continue until Microsoft is certain of user satisfaction.
Nintendo continues to experiment with its mobile offerings after big successes and recent stumbles.
Developers raise concerns about Google’s compensation scheme, which is based in part on how long users engage with an app.
Within five years, cloud gaming in Asia is expected to reach 60 million gamers, and may surpass 500 million by 2028.
Unity will add deltaDNA’s player lifecycle management tools directly into its engine offering but deltaDNA will continue to operate as a separate entity.