Successful games must satisfy a wide range of users, each with diverse values, needs and desires. Or Shahar, VP of Development Partnerships for the Americas at ironSource, goes into how that psychology tends to break down among mobile players.
The early release of Apple’s subscription gaming service came as a surprise to Simogo, the developer behind Sayonara Wild Hearts. According to Twitter posts, the indie dev was unaware that Apple Arcade would launch ahead of its planned September 19 release date, and it’s not sure if the version currently available is the final build.
Nearly half of the world’s population will own a smartphone and global revenue may grow as much as 27% by the end of 2019.
In advance of GameDaily Connect Asia 2019 in Shenzen, Niko Partners took a close look at the biggest challenges and opportunities for growth in the Chinese games market. (Photo: The Independent)
While not yet official, the price was found within an App Store API for beta testers of iOS 13. Analysts tell GameDaily that Apple Arcade is likely to appeal to a ‘small but dedicated segment.’ [Update: price confirmed]
The Pokémon GO developer has agreed to take measures in preventing trespassing.
Sensor Tower says Pokémon GO is such an outlier that it’s not a fair comparison with Masters.
Seriously will continue to run offices in Helsinki and Los Angeles.
The former Kabam COO and current Roblox board member will leverage his expertise to guide Rogue as it enters its next growth phase.
Managing editor of WeQ Studios, Sven Lubek, lays out what hyper-casual is, explores its long-term viability, and addresses the monetization concerns surrounding hyper-casual games.