Daniel Ahmad, Senior Analyst at Niko Partners, moderated a wide-ranging panel during Casual Connect London dispelling myths and inviting understanding about the Eastern gaming market.
Mobile games are primed for advertisements that yield as much, if not more, value as television ads did before the digital revolution.
In-app ads don’t have to hurt the user experience for players. At Casual Connect London, Antonio Ribeiro, Facebook’s Publisher Development Manager, will outline some tips for proper monetization.
A new report from IHS Markit shows a post-restriction Chinese mobile market beginning to make waves, but older titles still smother competition.
Mobile marketing specialist Ogury will be speaking at Casual Connect London about how mobile game creators can maximize their success.
The top grossing title is not Fortnite, according to the researchers at Sensor Tower.
The Korean game publisher’s first quarter was driven by Dungeon & Fighter, MapleStory, and FIFA Online 4. Which company might control these IPs next?
IronSource’s VP of Growth talks about what mobile game developers will need to consider measuring in order to find success in the crowded global mobile market.
Bethesda’s latest mobile game was originally released to invite-only early access in March 2019, with full beta release in April.
The 18+ platform recently unveiled an Android Store that lets players access over 30 explicit mobile games. With 25 million registered users on Nutaku, and 23 percent of which on Android, Nutaku’s investment in mobile hints at a promising (and complicated) future for adult games on smartphone devices.