While this might be helpful for discoverability, it doesn’t bode well for developers if payment is based on game minutes played, rather than the value of the game itself.
Nearly one year after Fortnite: Battle Royale made its debut on mobile, Activision has announced a partnership with Tencent to launch Call of Duty: Mobile as a free-to-play iOS and Android title.
The no-code philosophy comes to app development through AppOnboard.
A new study from Interpret reveals that parents, not children, dictate whether kids spend money on mobile games. The study suggests that publishers need to consider both children and parents’ needs when selling their games.
Super Brawl’s revenue still didn’t manage to catch Clash Royale’s $154 million in its first three months on the market.
The announcement comes about a month after Square Enix’s Q4 2018 financial report, in which Octopath Traveler was named among the publisher’s highlights for the last fiscal year.
Rogue will use the funds to hire new developers and improve monetization in its games.
The study is a familiar one to market researchers, but raises questions about in-game advertising’s impact and what demographics companies should increase focus on.
Nine-month long backlog freezes approvals, but non-Chinese performances from Tencent and NetEase mobile games increase massively.
Zynga is breaking a few internal revenue records on the way back up to the top, even though their overall revenue declined by 11 percent.