Backed by the UN, Playing for the Planet looks to leverage the games industry’s substantial reach in the battle against climate change.
It was a record year for mobile gaming, and several genres saw incredible growth. Sensor Tower’s Craig Chapple breaks down the highlights.
Event organizers talk to GameDaily about the origins of Next Lev’elles, and the importance of gender equality in a traditionally male-dominated business.
Equality and diversity have always been a primary focus for Seelye during her years in the games business. This week, she’s doubling down on her efforts.
The new studio is made up of veterans of Riot Games, Bungie, Blizzard, and more.
The $300,000 Diverse Game Developers Fund looks to shine a light on the homogenous nature of the business, and how it can benefit from a more varied working body.
According to the data, action against policy violators increased by 214% in 2020.
It’s the latest development in the troubled saga of Vampire: The Masquerade – Bloodlines 2.
The ongoing legal dispute sees publisher Nacon on the receiving end of very serious accusations. Attorney Richard Hoeg weighs in.
The rising popularity of gaming’s virtual influencers—such as Riot Games’ K/DA and Seraphine—is impossible to ignore. Speaking to Riot Games, Grace Bruxner, and a communications professional, here’s a look at how indie studios can tap on this trend even without triple-A studios’ budgets.