Analyst firm Niko Partners weighs in on China’s most recent efforts to protect its young citizens from spending too much time on video games.
The implementation of a $4.99 battle pass has resulted in a 27% growth, according to analytics group Sensor Tower
A letter from president Yosuke Matsuda outlines the company’s interest in cloud gaming, subscription services, and more.
The Bayonetta developer will use the funding to explore self-publishing.
The AARP notes that the average age of gamers is climbing, but is the industry ready to accommodate an older generation? Renee Gittins, executive director of the IGDA weighs in.
With Valve’s Steam no longer an uncontested digital storefront, the market appears to be shifting.
New report from Taiwanese paper DigiTimes squares with previous report from The Wall Street Journal, but should be taken with a grain of salt. [Updated]
Sekiro, GotY at The Game Awards, was among the best-selling, but live-service games and perennial favorites dominated the charts over the last year.
Ragnarok now has the source code and assets for the game, and there is a chance that the lawsuit against Human Head could be dropped, one lawyer tells us.
A rebranding may be in the cards for EA’s Los Angeles development studio.