Sho Sato, Principal Analyst at Media Create, gave an overview on the gaming markets in MENA, ASEAN and South Asia. He also offered invaluable advice for developers and publishers that wish to break into these markets, whose mobile and app scenes are vastly different from that of the Western world.
In his talk, Tyrone McAuley from mobile games studio PikPok explained why developers need to make sure that players continue to see value in their subscription, and what the studio did to keep their players engaged and happy.
Simon Chang, Vice President of Asia Pacific at Devolver Digital, shares his experiences on what a good publisher should do for indie developers, and in turn, how they can better pitch to and appeal to publishers.
GTA V also has reached 115 million copies sold-in, and live services continue to be a big driver for Take-Two’s bottom line.
The publisher pulled in a better than expected performance for Q3, and analysts believe that Activision Blizzard is in good shape for future growth.
Former WWS president Shuhei Yoshida to lead ‘newly formed independent developer initiative.’ (Image: ANP)
Total spend was up just one percent, as GTA V, Borderlands 3 and Minecraft helped software, but Switch success couldn’t offset hardware losses.
CEOs from both companies talked to GameDaily about the transition, its challenges, and what it means for the future of the cross-platform MOBA.
Starbreeze has had to sell much of its assets in order to keep its doors open while repeatedly requesting extensions from the Swedish government to complete its financial reconstruction.
After more than six years, Gio Corsi announced that he’s leaving Sony. Some analysts say it’s a sign of continued upheaval for PlayStation.