Moderation hasn’t been Steam’s strong suit (or within its priorities) for quite some time. Going forward, Steam Workshop submissions will require Valve’s approval before going live.
Although King remained mostly the same, both Activision Publishing and Blizzard took significant hits to segmented net revenue this quarter, leading to an overall decline for Activision Blizzard.
As both inXile and Double Fine come under the Microsoft banner, their fairly lengthy Fig campaigns are showing returns for those that invested in the games on the crowd-investing platform.
Steam now requires developers to contact Valve for release date changes, fixing an exploit that enabled some to abuse the system. No More Robots’ Mike Rose tells us it’s a ‘good solution.’
A wave of loot box push-back has hit the industry, and many publishers and developers are aiming for more transparency.
Resident Evil 2, Monster Hunter World, and Devil May Cry V are the largest contributors to the publisher’s successful quarter.
Epic speaks up against harassment campaigns targeting the developers with which it’s partnered.
The publisher has increased full-year guidance ahead of a hotly anticipated holiday sales season.
Following the announcement of the Apple Arcade, Google looks to compete in the mobile subscription arena.
Generational appeal and constant support from Niantic have helped keep Pokémon GO near the top of the download charts. The game could hit $3B in revenue this year, Sensor Tower tells us.