Component availability may be driving up the production cost for Sony’s next-gen console. Analysts weigh in on the potential consumer impact.
The streaming wars are intensifying and becoming incredibly expensive.
SuperData reports that last month saw the highest total revenue ever for digital spending.
Joost van Dreunen, Head of Games at Nielsen, outlines his key 2020 predictions for cloud gaming, 5G, Tencent’s rise, and more.
120 new games is not going to move the needle, according to DFC Intelligence.
Grand Theft Auto V may have been the top-earner in the 2010s, but it was Activison’s shooter franchise that had the largest impact on the industry. Also, 2019 finishes with total sales down 13%.
A collaborative report between NPD and Sensor Tower examines this paradoxical trend.
The analyst group has published a number of expectations for the coming year in the Asian games industry.
Analyst firm Niko Partners weighs in on China’s most recent efforts to protect its young citizens from spending too much time on video games.
SuperData’s report on 2019 shows digital game spending climbed 3% with Epic’s Fortnite generating $1.8 billion alone.