The game is expected to generate $2.6 billion in hardware spending over three years. DFC’s David Cole breaks down what these numbers mean for Microsoft’s PC games business.
For analyst Daniel Ahmad, the success of Pearl Abyss’ popular MMO is a testament to the developer’s ability to adapt to varying markets.
With concrete pricing finally announced, analysts weigh with their predictions for the Xbox brand ecosystem.
Sensor Tower’s Randy Nelson talks to GameDaily about the strong debut of the game, and the allure of the “squad RPG” subgenre.
The advent of a new generation of consoles comes with a host of unknowns, but cloud gaming is likely to feature prominently.
Activision Blizzard, Electronic Arts, Take-Two, and Ubisoft all posted record gains in the first half of 2020. DFC’s David Cole weighs in.
COVID-19 and the advent of next-gen consoles have had a noticeable impact on this fall’s slate of games, but consumer interest remains high.
SuperData’s Bethany Lyons talks to GameDaily about last month’s digital sales numbers, and where we can expect the industry to head as we continue through 2020.
The ongoing COVID-19 pandemic and the closure of Mixer resulted in a significant shakeup for the livestreaming landscape last month.
The “bring-your-own-games” product aims for a new audience as distance learning gets underway. DFC Intelligence’s David Cole discusses Nvidia’s strategy.