The Oculus Go brought in the majority of VR headset sales. Niantic has been acquisition happy, but they’ll need the next ‘killer app’ for AR if they want to stay on top.
Loot llamas are good money.
Blizzard has finally done away with the ‘Battle Chest’ after years of that content model not really working.
Finally.
Gamers are spending more on mobile games this year — almost 20 percent more since 2017, with Apple taking the majority of it.
That brings the Oculus office spend to $106 million over the last three years.
‘Fortnite’ has given Epic Games the coffers it needs to do what most licensors and platform holders don’t: give back to the creators that make games with their tools.
Augmented reality (AR) has been quietly growing over the last year. With the much anticipated Magic Leap One mixed-reality headset set to release by summer’s end, AR growth doesn’t show any signs of letting up.
Players who start making their own “fan games” based on popular IP often believe they’re protected by “fair use,” but that’s a serious mistake.
Javier Entelman, CEO of Inca Games, tells us about his company’s mission to act as incubator for Latin America and bring the region’s games to the rest of the world.