In advance of GameDaily Connect Asia 2019 in Shenzen, Niko Partners took a close look at the biggest challenges and opportunities for growth in the Chinese games market. (Photo: The Independent)
Revenue for Tencent and NetEase make up well over half of the revenue of the Chinese market.
Tencent looks to grow its cloud gaming presence in the west, while Razer sees an opportunity to further leverage its brand.
More than a year after announcing its plans to fully enter the Chinese market, Valve is gearing up for full Steam release in China.
With tabletop game publishers and console manufacturers staring down the barrel of a 10% tax, the U.S. government opts to delay implementation until after the holiday shopping season.
It’s been two years since Rocket League developer Psyonix partnered with Chinese mega-publisher Tencent to bring its car-soccer hit to the east. China is notoriously restrictive when it comes to video games, so this is a big step forward towards expanding Rocket League’s reach.
The Chinese internet company spent the first half of 2019 buying up minority stakes in game studios and helping western publishers expand into the east. NetEase’s next venture is a new North American studio focused on research and development.
Chinese publisher Tencent is well known as one of the top localizers for bringing western games into China’s growing games market. But a new report from Niko Partners reveals that Tencent also creating mobile titles for an international audience.
Dead By Daylight developer joins Bungie and others to have recently signed deals with the Chinese technology giant.
Devotion developer Red Candle Games published a deeply apologetic note explaining that its game will remain unavailable ‘in the near term.’