The United States’ ongoing tariff war with China could have serious repercussions for the gaming and tech industries. If manufacturing vacates China, it’s likely that this will result in higher prices for consumers.
No specific details have been provided as to why Indievent has lost its business license, although the issue has a number of Chinese developers and publishers worried.
A 25% increase in game console MSRP, to account for the tariffs, could bar potential buyers from purchasing a new console during the holiday season, while costing consumers almost a billion dollars more than is necessary.
It’s not enough to guess at what motivates Asian gamers — it’s important to look at the data. Niko Partners Senior Analyst, Daniel Ahmad, weighs in on what the data says about Chinese and Southeast Asian gamers.
Tencent’s mobile MOBA has reportedly lost its marketing team and will limp along without any user acquisition efforts.
A new report from IHS Markit shows a post-restriction Chinese mobile market beginning to make waves, but older titles still smother competition.
The partnership will yield ‘joint products’ like video games, TV series, and comic books in ‘China and beyond.’
NetEase has tripled its net income year-over-year and has sights on international expansion. Niko Partners’ Daniel Ahmad says Minecraft’s achievement in China is ‘extremely impressive.’
PC Cafes, esports, and mobile will be big drivers over the next five years.
Nearly two years after Tencent became PlayerUnknown’s Battlegrounds’ official Chinese publisher, the company has dropped support for the game in exchange for a Chinese military-themed battle royale game named Game for Peace.