The oft-rumored service from Amazon is officially unveiled. A pair of analysts weigh in on what it means for the cloud gaming sector, and if Luna has done enough to stand out from the pack.
The game is expected to generate $2.6 billion in hardware spending over three years. DFC’s David Cole breaks down what these numbers mean for Microsoft’s PC games business.
The advent of a new generation of consoles comes with a host of unknowns, but cloud gaming is likely to feature prominently.
Unity’s Hybrid Cloud tech offers more flexible data hosting in an age of live-service gaming.
The “bring-your-own-games” product aims for a new audience as distance learning gets underway. DFC Intelligence’s David Cole discusses Nvidia’s strategy.
GameDaily spoke to MMO veteran Raph Koster about the cloud, and how he plans to further leverage the tech in the development space.
The cloud-streamed gaming service is the most lucrative one in the world, according to analyst Lewis Ward.
The subscription service and cloud gaming figures heavily into Microsoft’s next-gen roadmap, according to analyst Piers Harding-Rolls.
CEO Benjy Boxer talks with GameDaily about Parsec for Teams and its potential applications during the ongoing pandemic.
Microsoft is making a play for a market in which it’s been traditionally weak.