PS4 may be reaching the end of its life, but services have become key in the industry. Sony says profit from PS Plus is ‘expected to increase significantly.’
The company hopes cutting subscription pricing in half will help drive subscriber numbers towards their goal of a million people.
Jade Raymond sees huge potential in cloud-native gaming, but it may be some time before we see what the cloud’s truly capable of.
Google’s big gaming bet finally has a launch date, but only for Founder’s Edition pre-orders.
With a founding team of 13 industry vets whose past credits include EVE Online and Alan Wake, Mainframe Industries will have studios in Finland and Iceland.
Technical testing for the mobile portion of Project xCloud is slated to start in partnership with T-Mobile (US), Vodafone (UK), and SK Telecom (South Korea) and will continue until Microsoft is certain of user satisfaction.
Within five years, cloud gaming in Asia is expected to reach 60 million gamers, and may surpass 500 million by 2028.
The publisher has opened an EA Cloud Gaming Technical Trial to the public with four different games, including Titanfall 2.
Tencent looks to grow its cloud gaming presence in the west, while Razer sees an opportunity to further leverage its brand.
Nadella, a vocal advocate for Microsoft Azure, told Fortune that a growing number of companies are using the platform for cloud gaming services, including direct rival Sony. The Microsoft CEO said that this unlikely partnership is built on trust.