Microsoft didn’t pull any punches at E3 this year, rolling out dozens of games for Xbox Game Pass while growing its studio system and preparing for next-gen.
Google’s foray into the world of cloud gaming will also offer straight purchases of games, but how revenues will be split with developers is not yet known.
Further tapping into the cloud, Microsoft continues to evolve the Xbox brand beyond hardware.
In a series of sessions at Casual Connect London, experts weighed in on the questions facing both the business and the technology behind cloud gaming.
Former PlayStation boss talks about the evolving market, the business model viability of cloud gaming and more in a fireside chat to kick off Casual Connect London.
IHS Markit analyst Piers-Harding Rolls tells GameDaily that he doesn’t see dedicated games hardware going anywhere for a long time.
In the crossover event of the decade, CEOs Kenichiro Yoshida and Satya Nadella have released a ‘memorandum of understanding’ that will bring the companies together to solve mutual technological problems.
Revenue generated by cloud services increased by 73 percent, Xbox software and services is up by 12 percent.
With analysts predicting games could be a bigger revenue driver than TV or news, Apple is making it rain to lock down its Arcade library.
The funding will be used to recruit talent and accelerate development of Polystream’s cloud-streaming technology.