Butterscotch Shenanigans CEO Seth Coster outlines at virtual GDC 2020 how he transformed his studio with best practices and eliminated crunch.
Crunch is still par for the course in the games industry, but it doesn’t have to be this way, according to the IGDA and studios like Behaviour Interactive.
GameDaily chats with new, veteran hire CMO David Reid and Behaviour CEO Remi Racine about the Canadian independent developer’s growth over 28 years and what’s next.
As one of the first U.S. tech companies to unionize, Kickstarter could be an inspiration for game companies, IGDA’s Renee Gittins and Global Game Jam’s Kate Edwards tell GameDaily.
The 2020 edition of GDC’s State of the Industry survey reveals how most developers think about some of the biggest issues facing the business.
The issue of crunch rears its head yet again. IGDA’s Renee Gittins weighs in.
Despite moving the release date back five months, CD Projekt Red still expects workers to put in extra hours. IGDA weighs in.
As more game studios look to prioritize quality of life for developers, Renee Gittins, executive director of the International Game Developers Association, offers her thoughts.
Director, Neil Druckmann, cited a need for polish and admitted relief that the team wouldn’t have to compromise vision to hit the original release date.
Aaron Loeb, FoxNext Games’ President of Studios, discusses lessons learned from Hollywood while speaking up against crunch.