Freelance goods and services platform introduces gaming category, but has come under fire for glorifying overwork in a gig economy that already punishes freelancers in a pricing race to the bottom.
The former Blizzard boss acknowledges that crunch is not sustainable, and Blizzard itself has said it aims to be a ‘no-crunch team.’
The video game industry is plagued by a culture of crunch that prioritizes profit over the physical and mental well-being of its employees. Recently, some companies have made efforts to buck this trend, which is a welcome change.
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Months after Rockstar Games came under scrutiny for its internal work conditions, Mortal Kombat 11 developer NetherRealm Studios is under fire for allegations of misogyny and mistreatment in its workplace.