A star-studded group of woman from the games industry filled The Strong National Museum of Play to talk about their experiences and creating an environment for the next generation.
A year after Kotaku’s investigation into rampant sexism at Riot, things are improving, but not all employees are happy about it.
The fourth annual expo was held in Harlem, NYC this weekend with talks from industry luminaries about working smarter, following your dreams, and aligning art with business.
David Evans of Falling Squirrel wants the visually impaired community to feel included. His upcoming game, The Vale, is an attempt to get blind and sighted gamers playing together. (Photo: GameDaily)
Freshly appointed IGDA Foundation executive director, Nika Nour, talks with GameDaily about keeping diversity and inclusion work fun and approachable and hopefully putting herself out of a job.
Newly appointed IGDA executive director, Renee Gittins, talks with GameDaily about her vision for the organization and how she wants to give back to the game development community through her new position.
Take This’ 2019 ‘State of the Industry’ study notes stress, unstable work conditions, and a lack of diversity are all major problems impacting games workers’ mental health.
MindGeek’s Nutaku.net is celebrating Pride Month with a multi-million dollar initiative for developing queer adult games, signaling demand for a more inclusive adult games industry.
Though about half of gamers are women, they’re still not represented proportionally during the biggest gaming convention of the year.
The initiative, established by the ESA Foundation, looks to address the lack of diversity in game development.