GameDaily parent company gets into the events business as Casual Connect seeks to broaden its scope.
Though it has only just begun its formalization, diversity and inclusion at Blizzard has been around for a long time.
Back at the company he helped create, Adham explains how Blizzard crafts both a people-oriented company and gameplay-focused portfolio in a new age of game development.
Microsoft, Nintendo, and many publishers have committed to participating.
“I think the rebellion [that] video games needs now is one of caring.” – Ken Wong
Avalanche dumps the critical path and embraces the Apex engine’s absurdities.
The embarrassment of indie riches that are yielded as a result of PAX conventions steer trends, define genres of their own, and resurrect the treasures of the past.
Lead Producer for Big Huge Games outlines how good leadership and sustainability go hand-in-hand.
IGDA Executive Director, Jen MacLean: ‘Asking people to work hours that are fundamentally harmful to their health [is] not a good practice.’
Following the tragedy in Jacksonville, ReedPOP and PAX West talked a big game about security. But is it enough? (We didn’t think so.)